Death Match Picasso

Death Match, Picasso:
With Ben Unterman
Our second assignment focused on Level Design. For this assignment we created a “Death Match” map in Unreal Tournament III. We decided to challenge ourselves, by taking a cubist painting by Pablo Picasso, and translating the geometry into the game environment in such as way as to reproduce the painting when viewed from above. In addition to wanting to remain as true to the original painting as possible, we also wanted to create an environment with a range of pleasurable strategic affordances for FPS gameplay. The challenge, then, became as much about translating a strictly two-dimensional image into a multi-leveled play environment as it was about making the space “picasso-esque”.
Download the map files (requires UT3)

Original Picasso Painting

Overhead View of UT3 Death Match Map