The Reading Glove (2009 – Present)
With Karen Tanenbaum, Alissa Antle, Jim Bizzocchi, Marek Hatala, Magy Seif El Nasr, and Ron Wakkary.
Funded by: GRAND as part of the PLAYPR Project.
UPDATE: Here is a new video of the second version of the prototype!
The Reading Glove is an interactive narrative installation comprised of a large horizontal display surface, a wearable RFID enable glove, and a collection of narratively rich objects. When readers pick-up objects from the surface an associated fragment of audio narration is triggered. At the same time, a reasoning engine is tracking the reader’s choices and displaying navigational recommendations on the display beneath the objects to assist the reader in solving the puzzle of the narrative. The reading glove combines a wearable and tangible interaction with an expert storytelling system for a uniquely embodied narrative experience.
The Reading Glove uses the metaphor of psychometry to inspire a “hands on” interaction with narrative objects. Interactors using the Reading Glove explore and reveal the “memories” of physical artifacts by handling them. The reading glove is the first iteration of an ongoing series of explorations designed to create the knowledge and technology needed to create the Tangible Ubiquitous Narrative Environment (TUNE).
Learn more about the Reading Glove at our blog
Older videos of the system:
- Tanenbaum, K., Hatala, M., Tanenbaum, J., Wakkary, R., & Antle, A. N. (2013). A Case Study of Intended Versus Actual Experience of Adaptivity in a Tangible Storytelling System. User Modeling and User-Adapted Interaction (UMUAI). 1-43.
- Tanenbaum, J., & Tanenbaum, K. (2010). Getting Your Hands on Electronic Literature: Exploring Tactile Fictions with the Reading Glove.The Journal of the International Digital Media Association (iDMAa). 8(2) 46-57
- Tanenbaum, J., & Tanenbaum, K. (2011). The Reading Glove: A Non-linear Adaptive Tangible Narrative. In M. Si, D. Thue, E. André, J. Lester, J. Tanenbaum & V. Zammitto (Eds.), Interactive Storytelling (Vol. 7069, pp. 346-349): Springer Berlin / Heidelberg.
- Tanenbaum, K., Hatala, M., & Tanenbaum, J. (2011). User Perceptions of Adaptivity in an Interactive Narrative. In the Proceedings of theInternational Conference on User Modeling, Adaptation and Personalization (UMAP ’11). [20% acceptance rate]
- Experiencing the reading glove – Karen Tanenbaum, Joshua Tanenbaum, Alissa N. Antle, Jim Bizzocchi, Magy Seif el-Nasr, Marek Hatala – TEI ’11 Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction, 2010 [32% Acceptance Rate]
- Tanenbaum, J., Tanenbaum, K. (2010). Getting Your Hands on Electronic Literature: Exploring Tactile Fictions with the Reading Glove. In the Proceedings of the International Digital Media and Arts Association Conference on The Digital Narrative (iDMAa), Vancouver, BC.
- Tanenbaum, J., Tanenbaum, K., Seif El-Nasr, M., & Hatala, M. (2010) Authoring Tangible Interactive Narratives Using Cognitive Hyperlinks in the Proceedings of the Intelligent Narrative Technologies III Workshop at the Foundations of Digital Games Conference (Monterrey, CA, USA, June 18). ACM Press.
- Tanenbaum, J., Tanenbaum, K. & Antle, A. (2010) The Reading Glove: designing interactions for object-based tangible storytelling. In Proceedings of the The 1st Augmented Human International Conference (Mageve, France, April 2nd & 3rd). ACM Press.